using UnityEngine;
using System.Collections;

public class ChemicalElement {

	private float m_fMass = 0;
	public float fMass
	{
		get{ return m_fMass; }
		set{ m_fMass = value; }
	}
	private float m_fCharge = 0;
	public float fCharge
	{
		get{ return m_fCharge; }
		set{ m_fCharge = value; }
	}
	private float m_fSpin = 0;
	public float fSpin
	{
		get{ return m_fSpin; }
		set{ m_fSpin = value; }
	}
	
	public ChemicalElement()
	{
		m_fMass = 0;
		m_fCharge = 0;
		m_fSpin = 0;
	}
	
	public ChemicalElement( float fMass )
	{
		m_fMass = fMass;
		m_fCharge = 0;
		m_fSpin = 0;	
	}
	
	public ChemicalElement( float fMass, float fCharge )
	{
		m_fMass = fMass;
		m_fCharge = fCharge;
		m_fSpin = 0;
	}
	
	public ChemicalElement( float fMass, int fCharge, float fSpin )
	{
		m_fMass = fMass;
		m_fCharge = fCharge;
		m_fSpin = fSpin;
	}
}
